The stated objective of nativedsd.com is to offer those recordings originally recorded in DSD format. We've further expanded that to PCM recordings (DXD) that are recorded natively to the release format. That includes very few releases, notably Reference Recordings recorded with the Pacific Microsonics PM2 ADC, and 2L, who appear to be the only label recording in DXD. All Channel Classics recordings are analog mixed at the session, establishing the stereo balance and mix. Some details of the hardware used is here: http://www.channelclassics.com/equipment/. The resulting stereo tracks for Channel, and most of the labels on NativeDSD require only editing as a post process. In Pyramix, using DXD Project with DSD content, all level changes, including crossfade edits when rendered in Render Mode as opposed to Mix Mode, use a software modulator to remain in DSD.
DSD rendering however precludes all Mix functions. Only level changes are supported. Labels that desire to sweeten their projects in post, in Pyramix, must have the entire project converted to DXD (352.8KHx 32 bit PCM), then converted back to DSD. That's normal for studio projects, and the exception for acoustic music from the labels we offer. The objective of the NativeDSD site is to offer those recordings natively recorded and released in the same format specified. We specifically want to avoid the problems other sites encountered when selling upsampled music. We believe the vast majority of the recordings we offer, which were recorded in DSD, were processed in DSD, either on a Pyramix (Render Mode), Sonoma, or the original DSD version of SADiE. Since the majority of music offered is Classical with a rising Jazz content, just editing is required in most post processing.
You can edit in DSD with two options
- a butt splice which butts together the end of one time point in a take to the beginning of the next selected, and discards the data (time) in between. There are no sample/bit rate conversions involved.
- A crossfade (VERY common) between two time periods within a take, or takes, where the crossfade interval (milliseconds to tenth's of a second) is a DXD product. Either side of the crossfade is untouched DSD.
The reason this is important is to not confuse Editing as all the post processes combined.